Rules

This is the page that hosts the rule-set for the current Cup.

Infinity Cup 5 Ruleset
1. Tournament Rules

A. The Infinity Cup is a 24 team tournament, beginning with a Group Stage, followed by a Knockout Stage to determine a sole champion.  
 * 1) The Group Stage will divide the 24 teams into groups of four, who will play a three-match Round Robin to determine who advances
 * 2) Groups will be determined by random draw as outlined in Section 3
 * 3) The top two teams in their respective groups will advance to the Knockout Stage. In case of a tie, see Section 1C for tiebreakers to determine seeding
 * 4) Teams will be seeded in the Knockout Stage based on their finish in the Group Stage

B. The Knockout Stage consists of the top 16 teams from the Group Stage in a single-elimination bracket until a final Champion is determined  
 * 1) Group winners from the Group Stage will play against a 2nd or 3rd place team from another group, with the full seeding outlined via current UEFA guidelines
 * 2) Teams will not be reseeded following the First Round, winning teams will find their next opponent according to the rigid structure of the bracket
 * 3) Losing teams in the Semifinals go on to play in a 3rd Place Game to determine... 3rd Place

C. In the event of a tie for position during the Group Stage, the following tiebreakers will be applied in order:  
 * Goal Differential
 * Goals For
 * Head to Head record

D. In the event two or more teams remain tied after the preceding tiebreakers, the draw shall be broken by a head-to-head matchup (or matchups, in the exceedingly rare case that more than two teams are somehow tied)

E. The tournament will be played on Pro Evolution Soccer 2017, version 1.02, with no data pack.  
 * 1) The Infinity Cup DLCs will be run as well

2. Match Rules

A. Matches are set to 10 minutes and are played at the highest difficulty setting, "Super Star"

B. Conditions will be set to "Random," with Player Emotions off

C. Matches are played in "Fair" weather, and "Normal" Grass Length and Pitch Conditions

D. Injuries are set to "Off"

E. Extra Time and Penalty Kicks are turned "Off" for Group Stage matches, and turned "On" for Knockout Stage Matches

F. Teams are entitled to 3 substitutions for a 90 minute match  
 * 1) During the Knockout Stage, this number is bumped up to 4 to accommodate for Extra Time
 * 2) The 4th substitute may only come on during Extra Time

3. Group Draw

A. In order to determine the groups in the Group Stage, a 4 pot Group Stage draw will take place. Teams will be sorted into their respective pots based on finish in the prior Cup  
 * 1) The winner of the previous Cup is automatically placed at the top of Group A and kicks off the tournament
 * 2) The remaining 5 teams who advanced to the Quarterfinals in the 8chan Cup 4 will be placed in Pot 1 and drawn to their respective groups
 * 3) The 6 teams who did not advance past the First Round of the 8chan Cup 4 Knockout Stage will be placed into Pot 2 and drawn to their respective groups
 * 4) The best 6 teams who did not advance to the Knockout Stage of the 8chan Cup 4 will be placed into Pot 3 and drawn to their respective groups
 * 5) Any remaining teams and any debuting teams will be placed into Pot 4 and drawn to their respective groups

B. In the event certain teams do not return to the Cup, the next best team(s) from the next Pot move up to take their place.

C. In the event these teams that are forced to move up to a higher Pot end up in a tie for the final position(s), the tiebreakers used will be as follows:  
 * Points accrued in the Group Stage
 * Total GD
 * Total GF
 * Head to Head record

D. Entries for the tournament open on June 22nd. Boards may enter until July 20th. In order for an entry to be considered valid, a board must have:  
 * A valid Roster as outlined in Section 5
 * Aesthetics as outlined in Section 7

4. Disciplinary Rules

A. Classic in-game rule of 2 Yellows = 1 Red Card applies

B. Earning a Red Card at any point earns the player a sending off in the current match, and an automatic 1 match ban to follow.  </ol>
 * 1) If a player earns a Red Card in the Finals, the 1 match ban will not carry over to the next Cup.

C. If a player accumulates 2 Yellow Cards across 3 games, they will not be sent off in their current game, but will be subject to a 1 match ban following.

D. A player's Yellow Card count is reset following the completion of 3 games. If a player accumulates his second Yellow in the third game of a given set of three, the 1 match ban WILL still be enforced.  </ol>
 * 1) If a team is forced to play a tiebreaker, any yellow cards accumulated will not carry over to the next set of 3 games
 * 2) If a player earns a 1 match ban at the end of a 3 match set and that player's team is forced to play a tiebreaker, the ban will be put into effect for the tiebreaker.

5. Roster Rules

A. Every team in the Cup must carry a roster of at least 18 players, with the maximum being 23  </ol>
 * 1) As are the rules of soccer, every team starts a game with 1 GK and 10 other outfield players, with the rest of the roster serving as substitutes
 * 2) One player per squad is designated the Captain and will hold the role in-game
 * 3) Regardless of roster size, at least 1 substitute player must be a GK

B. Of the players on the roster, 1 player must be designated as a "Gold" player, 1 as a "Silver" Player, and 2 as "Bronze" players.  </ol>
 * 1) These designations are collectively referred to hereon out as "Medal Players"
 * 2) GKs cannot be designated as medal players

C. Any player not receiving the designations listed in the above subsection is referred to as a "Regular" player

D. Don't list a player on your roster if they're already listed on another team's roster. This is probably going to end in some autistic slapfights, but fucking figure it out. There's only one Patrick Bateman to go around, get over it.  </ol>
 * 1) If you need to settle an autistic slapfight, figure it out using stats and who had the player first or apparently a wrestling tournament

6. Player Builds/Abilities

A. Players are given a default set of stats based upon their designations  </ol>
 * 1) Regular players are given 77 across all stats
 * 2) Bronze players are given 85 across all stats
 * 3) Silver players are given 92 across all stats
 * 4) Gold players are given 99 across all stats
 * 5) Outfield players, regardless of medal designation, are given 40 across all goalkeeping stats

B. Players heights matter for their ability in PES, as such heights must be regulated in order to prevent what was called 'height abuse'  </ol>
 * One player on each team is given a height of 195 cm
 * Two players on each team are given a height of 189 cm
 * Five players on each team are given a height of 185 cm
 * Five players on each team are given a height of 180 cm
 * The rest of the players on each team are given a height of 175 cm

C. Players must be listed at one position only and given an "A" rating at playing that given position, with "C" ratings for every other position

D. Specific player settings are dependent on designation  </ol>
 * 1) The "Form" setting is set to 5 for regular players, 8 for medal players
 * 2) "Injury Resistance" is set to 3 for all players
 * 3) "Weak Foot Accuracy" is set to 2 for regular players, 4 for medal players
 * 4) "Weak Foot Usage" is set to 2 for regular players, 4 for medal players

E. Player Age and Weight do not have bearing on ability. They need not be regulated for the purposes of the Cup.

F. Players are granted a certain amount of Player Cards based on their designation, as well as some other specifics  </ol> G. Each player is allowed to have one Playing Style attached to them. It does not count towards the card limits set out in 6F
 * 1) Regular players are granted 2 Player Cards apiece
 * 2) Bronze players are granted 3 Player Cards apiece
 * 3) Silver players are granted 4 Player Cards apiece
 * 4) Gold players are granted 6 Player Cards apiece
 * 5) In an exception to 6F.1, any GKs are allowed only one card, GK Long Throw, by default
 * 6) In addition to the limits set above, any player declared to be the team's captain is also granted the Captaincy Player Card on top of said limit
 * 7) The subset of cards known as "COM Playing Styles" count towards the card limits outlined in this subsection

7. Aesthetics

A. Each team is to have a logo, as well as up to four team colors for use in general design and other miscellany (read:autism)

B. Each team is to have at least three kits  </ol>
 * 1) One kit is to be designated as the "home" kit and will be worn by outfield players during games
 * 2) One kit is to be designated as the "away" kit and will be worn by outfield players during games
 * 3) The main color of the "home" kit must be different than the main color of the "away" kit
 * 4) One kit must be specifically made for GKs
 * 5) The main color of the GK kit must be different from every other kit the team carries
 * 6) Teams may also carry a number of "alternate" kits for use. PES only allows outfield players to have alternate kits, so do not create any alternate GK kits as they cannot be used.

C. Every team must name a home ground where their home games will be played.  </ol>
 * 1) Unless you know Blender, your stadium is going to be a recolor of an existing stadium in PES
 * 2) The best attempt will be made to fulfill the vision of the stadium with the limited editing possibilities currently available

8. Tactics and Strategies

A. Teams in the 8chan Cup 5 will not be livemanaged, teams will instead operate off of pre-submitted base strategies and daily instructions

B. Prior to the tournament's start, teams must submit a Base Strategy Guide for their respective squads  </ol>
 * 1) What is required for the Base Strategy Guide is outlined in the template
 * 2) This guide MUST be submitted before the tournament begins
 * 3) If a guide is not submitted before the tournament, a guide will be provided for your team.

C. Due to developments regarding managers and their participation, Daily Strategy Guides will no longer be a part of team strategies. The formation and tactics outlined in the Base Strategy Guide will be final for the tournament. However, to encourage the use of the entire roster, substitution strategies will be added to the Base Strategy Guide, which will outline the team's approach to using their bench. Following these strategies falls on the shoulders of the streamer.  </ol> Teams may submit Daily Strategy Guides the night before a match that adjust their tactics for the game ahead  </ol>
 * Substitution Strategies are general statements that instruct which bench player to put on and when.
 * You may specify position, form, and energy when giving a strategy (e.g. Sub off most tired defender for most in-form sub...)
 * Each strategy must have a given time (e.g. Sub off LWF at 65')
 * Each team will provide 4 strategies, in the order in which they are to occur. A reminder that the 4th substitution is only allowed in extra time, and thus will only be used in the Knockout Round.
 * Base Strategy Guide Sample https://drive.google.com/open?id=1iKaJXTXIbXaaR9WYut1MHN3nb_rzV5qz
 * Base Strategy Guide Blank https://drive.google.com/open?id=1ZbSocWg0-NbfmmRKctvJi-hIWGChAFSA
 * Default Strategy Guide
 * 1) Daily Strategy Guides outline minor adjustments made to the Base Strategy Guide
 * 2) These guides must be submitted the night before a scheduled game or else your team will run on their default strategy
 * 3) If a team provides no Base Strategy Guide, they will not be permitted to submit Daily Strategy Guides

9. Managers

There are not enough anons for each team to have a proper, christened manager.

A. As there is no livemanaging, the name "manager" is largely figurative

B. The manager is meant to be someone who gathers the attitudes and efforts of the board and submits them so the organizing committee isn't scrambling to cobble team stuff together an hour before the stream

C. Managers take on the responsibility of ensuring the required elements for the team are submitted in time:  </ol>
 * A valid Roster as outlined in Section 5
 * Valid Player Builds for said roster as outlined in Section 6
 * Aesthetics as outlined in Section 7
 * The Base Strategy Guide as outlined in Section 8B
 * The Daily Strategy Guides as outlined in Section 8C, during the tournament

D. Again, the name is mostly figurative, so don't go around swinging your dick and namefagging all over the place

E. Know your role and shut your mouth

Infinity Cup 2 Ruleset
/icup/ Official Rules (Sanctioned for Winter 2015-Summer 2016): /icup/ is an inclusive virtual divegrass competition made for the anons of 8ch by anons who help to create board based teams who compete against each other for glory and the divine right of eternal banter. The owner of /icup/ is the commissioner "Reluctant Saviour" and is the sole decider in regards to planning and setting up all official /icup/ games. The commissioner is in charge of ensuring that all volunteers complete their duties before /icup/ events begin and is in charge of organizing volunteers for performing multiple duties required for the operation of the events, including streamers and modders for example. Now here are some quick rules towards how /icup/ works: Organizational Rules 1. Each team will have a Team Rep who are tasked with sending in an export for their team and to always notify their board of /icup/ events and current schedules. Team Reps are authenticated after the initial /icup/ event by the commissioner and can be taken away if there is reasonable proof that shows the Team Rep not performing his duties to an acceptable standard (ex: sending in a bad export which seems to be made bad on purpose). 2. /icup/ will have No Livemanaging. Team reps will send in presets to the event host, or streamer, and the host will setup games as shown in Match Rules below. 3. All kits, logos and other content will be 100% community made and decided on by the respective boards as to which designs will be used by their boards' team. 4. Streamers, /icup/ related OC creators and people who contribute directly to /icup/ as a whole and recognized by the commissioner are known as "/icup/ Volunteers" and do specific jobs for /icup/ that contribute to the quality of the events. 5. All /icup/ volunteers are solely volunteers in every form and do it ">for free" and should stay completely anonymous when possible and should only use tripcodes for role purposes only or for public announcements on the status of /icup/ outside of /icup/. Meta threads should have complete anonymity inside and be used for anonymous feedback by anyone in the 8chan community. Offenders will be warned and repeat offenders may face discipline from the commissioner. This rule is to discourage circlejerking inside /icup/ and to promote working and increased creation of OC for /icup/. 6. Any team where the board rep gives no export ,or fails to do their duties with no backup team rep able to replace the original, will have their team play under default settings listed below while tactics will be confirmed and authenticated by the Commissioner himself and the defaults will change automatically every 6 months. 7. The commissioner will sanction all prepared official Cup save files and only sanctioned save files are to be used by Official Cup Hosts when streaming games for /icup/. 8. All participating commentators, with exception to any celebrity guest if we ever get one on the stream, will be asked to liveaudition to see how you fit with the main commentators. A schedule will then be made with approved color commentators and they can sign up for matches to their descretion and limits to how many matches they can participate in is at the discretion of the commissioner. Commentators for Finals matches will be solely decided on by the commissioner and the schedule for those matches will be set by him. 9. In the event of an accident with the handling of any match during the event or a stats issue unforseen by the Commissioner, rematches will be held outside of the main event days in order to correct the issue or neccessary actions will be taken in regards to all parties involved especially the audience. Match Rules 1. Matches are all 10 minutes long and set to the highest difficulty. 2. Matches are run by "hosts" or streamers who deal with organizing and running official /icup/ matches as well as organizing event media and signing up color commentators for matches beforehand to a number as the host sees fit. 3. Again there is no livemanaging so hosts will be in charge of needed roster changed before and during matches. Hosts will do necessary subs at 65'' for low stamina non-medals and decide on opening lineups via conditions and readiness stats. 4. Conditions will be random while "heart" stats will be at maximum at the start of each match. 5. For player heights, each team can have 1 player of 200-205cm height, 1x(195-199cm), 2x(190-194cm), 6x(185-189cm), 7x(180-184cm), 3x(175-179cm), 2x(170-174cm) and 1x(165-169cm) players. 6. Players are described as either 99 gold, 88 silver, 77 non-medals and 70 gks. Each team gets 2 gold players, 2 silver players and the remainder non-medal all 77 ability stat players. Teams also must keep a minimum of 2 GKs on their squad. 7. Teams get unlimited cards (Player Skills and COM Playing Styles, 1 of either is 1 card), not counting position playing styles (Destroyer, Goal Poacher, etc.), GK long throw cards for GKs and a Captaincy card for your captain. However card limits exists for each player. Non-medals only get 2 cards max, silvers 3 max and golds 4 max. GKs are allowed 0 cards aside from the complimentary GK long throw card. 8. Each player also gets the following stats: 4 weak foot accuracy, 4 weak foot usage, 3 injury resistance and 5 form stats in ability settings except medals which have 8 for form and the same stats as non-medals for weak foot stats and injury resistance, which should be the maximum. Default Preset Rules: If a board does not have a registered Team Rep the team's export will be structured as follows from the first /icup/ for a course of 6 months after: 1. Team will consist of: Starting XI: 1 CF, 1 SS, 3 CMFs, 1 DMF, 1 RB, 1 LB, 2 CBs and 1GK Bench: 2 CMFs, 2 DMFs, 2GKs, 2 LBs, 2 RBs, 2 CBs 2. The following will be player types: (a) CF player will have 1 Goal Poacher with First time shot, mazing run, sombrero and trickster and the SS will be a Creative Playmaker with Trickster, One touch pass, One time shot and Speeding bullet. (b) CMF players will have 1 Hole Player with first time shot, speeding bullet and knuckle shot, 1 classic #10 with one touch pass, track back and fighting spirit, and 2 box to box players with low punt trajectory and long ranger and 1 Destroyer player with one touch pass and track back. All 3 DMF players will be Anchor Men with track back and low punt trajectory. (c) All 6 LB/RB players will be offensive/defensive fullbacks with pinpoint crossing and early cross (d) 2 CBs will be Build Ups with tack back and man marking and 2 will be extra frontmen with track back and low punt trajectory. (e) 1 GK will be defensive GK and 2 will be offensive GKs, all with the complimentary GK Long Throw card. 3. For player heights they will be assigned be in priority of GOLDS>GKs>SILVERS>CBs>LB/RBs>MFs for the starting XI and GKs and CBs>LBs/RBs/MFs for the rest.